arXiv:2608.11511v1 Announce Type: cross Abstract: In sequential decision making, an agent typically observes its environment and acts at every timestep. However, such active
arXiv:2607.16421v1 Announce Type: new Abstract: It has long been recognized that humans have the ability to switch between fast, reactive decision-making and slower, deliberative
arXiv:2609.36238v1 Announce Type: new Abstract: A goal that is close in space can be far away in time. Obstacles, terrain, and the agent's own capabilities determine how long it
arXiv:2604.05013v1 Announce Type: cross Abstract: Current LLM coding agents are predominantly trained on composite benchmarks (e.g., bug fixing), which often leads to
arXiv:2605.20911v1 Announce Type: new Abstract: Fighting games such as Street Fighter II present unique challenges to reinforcement learning (RL) agents due to their fast-paced,
arXiv:2605.11556v1 Announce Type: new Abstract: Solving complex long-horizon tasks requires strong planning and reasoning capabilities. Although datasets with explicit
arXiv:2605.08354v1 Announce Type: new Abstract: Aligning multimodal generative models with human preferences demands reward signals that respect the compositional,
arXiv:2605.28855v1 Announce Type: new Abstract: Temporal-difference learning with function approximation can be unstable under off-policy sampling. TDC stabilizes off-policy TD
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