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From RocksDB Pain to GraniteDB Gain: Building a Blockchain-First Storage Engine

BACKGROUND
1 SIGNALFIRST DETECTED 25 April 2026
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13 Jul
Ditching JSON & SQL Friction: Designing an Object-Shaped Memory Engine (Part 2)

<p>For a long time, backend engineering has been divided into two camps: Relational databases (SQL) for rigid, structured tables, and Document stores (NoSQL/JSON) for flexible,

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17 Jul
I Built a Rust Data Engine That Can Prove Its Own Results

<p>Most data engines can answer a query. I wanted one that could also explain, offline and byte for byte, why that answer belongs to a specific durable state.</p> <p>That question

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28 May
How We Broke the Hytale Treasure Hunt Engine (And Fixed It at 3 AM)

<h2> The Problem We Were Actually Solving </h2> <p>We ran Veltrix, a Hytale server network with 14 shards across three continents. Our player count spiked past 800 concurrent

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2 May
Why I'm Building a Database From Scratch in Raw C++ (And Why I Banned the STL)

<p>I am a first-year CS student and I recently made a decision that most people around me think is unnecessary — I am building a relational database storage engine from scratch in

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19 Jul
Building and launching a Mimblewimble blockchain in Rust

<h1> aBuilding and launching a Mimblewimble blockchain in Rust </h1> <p>I recently launched <strong>DOM Protocol</strong>, an independent Layer 1 blockchain written in Rust.<br />

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27 May
Why Veltrix Will Never Be the Silver Bullet for Distributed Locks at Scale

<h2> The Problem We Were Actually Solving </h2> <p>I still remember the day our server count hit 50 nodes - it was the point at which our distributed lock management started to

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26 May
The Treasure Hunt Engine That Broke Before the Traffic Did

<h2> The Problem We Were Actually Solving </h2> <p>We werent building a generic scale story; we were protecting a money-printing loop. The treasure-hunt engine awarded cash prizes

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