<p>Short answer: replay connection and delivery metadata, not recorded voice, and stop replay at the point where a player could mistake an old event for the current lobby state.
<p>An inference server stopped generating tokens while more than 200 GiB of host memory remained available. Its health endpoint kept returning HTTP 200. The first visible
<p>Short answer: use a room lifecycle with explicit token scope, presence state, and recovery rules; pick the realtime API that makes those boundaries visible instead of hiding
<p>Short answer: record one structured completion event at the request boundary, emit separate events for every asynchronous notification attempt, and join them with a stable
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