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Context Switching Is Killing Your Side Projects — Here's My Fix

BACKGROUND
1 SIGNALFIRST DETECTED 25 March 2026
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15 Jul
Why Your "Productivity" is Killing Your Code Quality

<p>We treat our brains like <strong>CPUs</strong>, assuming that if we keep the utilization at 100%, we are being "optimized." But unlike a server, your brain doesn't just process

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4 May
I built an AI planner that forces you to do only 4 things a day — here's why

<p>I have a confession: I'm a productivity app addict.</p> <p>Notion, Todoist, Things, TickTick, Bear, Obsidian — I've tried them all. And every single one failed me in the same

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17 Jun
The Real Cost of App Switching (and How to Shrink Your Tool Stack)

<p>The average knowledge worker switches between apps 1,200 times per day, according to a 2024 Harvard Business Review analysis. Each switch is small. The cumulative cost is not.

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27 Apr
Your MVP Isn't Minimum. I Timed Mine. Here's the Verdict.

<h2> The Lie We All Agreed To Tell Each Other </h2> <p>MVP. Minimum Viable Product. The word <em>minimum</em> is right there, doing nothing.</p> <p>Ask any founder how long their

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13 May
My GitHub Graveyard has 27 dead projects. Here is the brutal truth about why.

<p>I recently opened my GitHub account and filtered by private repositories. I actually counted them: exactly 27 abandoned side projects created over the last 3 years.</p>

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21 Mar
I built a private productivity OS alone, with no investors, no team, and no compromises. Here’s what I made.

<p>Most productivity apps are built by teams of 20, funded by millions in venture capital, and still manage to feel like they were designed by a committee that's never actually

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23 Apr
I Built a Tool That Forces Me to Stop Procrastinating (Here’s How)

<h2> The Problem </h2> <p>We track time, but we don’t track attention.</p> <h2> The Idea </h2> <p>What if a system could detect distraction in real time?</p> <h2> The Build </h2>

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3 Jul
Mechanical friction in development

<p>Software development looks like knowledge work, but it still happens through a body: eyes, hands, wrists, neck, back, ears, and voice. Mechanical friction is the physical cost

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