<p>Multiplayer bugs in Unity rarely look like networking bugs. They look like "the game froze," "the player teleported," or "it worked in the Editor and broke in the WebGL build."
<p>I've been building Finterm, a financial terminal<br /> that runs entirely in a browser tab, on Cloudflare<br /> Workers via <code>@opennextjs/cloudflare</code>. The promise<br
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