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Single-table DynamoDB design for a real-time game (rooms, rounds, leaderboards)

BACKGROUND
3 SIGNALSFIRST DETECTED 29 June 2026
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12 May
I Shipped Two Web Games This Weekend — Here's the Stack

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12 Jul
For the love of the game: a World Cup companion with on-chain betting and Snowflake-ready analytics

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30 May
How I Built a Real-Time Quiz Platform with Next.js, WebSockets, and Learning Science

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30 Mar
I'm rebuilding a 90s LAN game in Rust to finally learn it

<p>In the late 90s, my brother, my cousin, and I would crowd around a single PC and play Atomic Bomberman for hours. Arrow keys and WASD, elbows bumping, trash talk flying. It was

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16 May
Real-Time APIs Are Simpler Than You Think: Redis, Lua, and 4k Updates/sec

<h2> 1. Intro — The Problem We Actually Had </h2> <p>Building real-time systems is often presented as a distributed systems problem.</p> <p>Kafka, stream processors, event buses,

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25 May
How the Events Table That Looked Right Killed Our Queue

<h2> The Problem We Were Actually Solving </h2> <p>Our feature team owned the high-score leaderboard that surfaced the top 100 players every second. The stack was simple: Postgres

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6 Sept
Building a game server tracker: what I learned exposing a public JSON API

<p>A few months ago I shipped <a href="https://l2calendar.com" rel="noopener noreferrer">L2 Calendar</a>, a tracker for Lineage 2 private server openings. Players kept asking the

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10 Apr
I Built a Real-Time Multiplayer Bingo Engine with Next.js, Supabase, and Ably

<div class="highlight js-code-highlight"> <pre class="highlight markdown"><code><span class="p">[</span><span class="nv">BingWow</span><span class="p">](</span><span

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