<h1> I Built 40+ Browser Games in Vanilla JavaScript — Here's What I Learned </h1> <p>Over the past few months, I built <strong>GamelyByte</strong> — a collection of 40+ original
<p>Two new games live at <a href="https://play.pickuma.com" rel="noopener noreferrer">play.pickuma.com</a>: a single-button time-sense test called <strong><a
<p>In the late 90s, my brother, my cousin, and I would crowd around a single PC and play Atomic Bomberman for hours. Arrow keys and WASD, elbows bumping, trash talk flying. It was
<blockquote> <p><strong>This is a cross-post.</strong> Original article on <a
<p><a href="https://7coderwords.kenamick.com/" rel="noopener noreferrer">7 CODER W🙂RDS</a> is a word puzzle game for people interested in computer science in general. You are
<p><em>How a Wolfenstein 3D HTML5 port worked in April-May 2012</em></p> <p>In April-May 2012, I ported Wolfenstein 3D to HTML5. The port is still available at <a
<p>Mobile players today don’t want to learn — they want to play.</p> <p>Short sessions, instant clarity, and responsive systems have become more important than depth through
<p>A reader named Ryan left the sharpest comment on my last post. The gist: it was jargon-heavy, kept restating "you have to test the AI's output" in new words, and read more like
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