<h1> I Built 40+ Browser Games in Vanilla JavaScript — Here's What I Learned </h1> <p>Over the past few months, I built <strong>GamelyByte</strong> — a collection of 40+ original
<p>Two new games live at <a href="https://play.pickuma.com" rel="noopener noreferrer">play.pickuma.com</a>: a single-button time-sense test called <strong><a
<p>Most coding platforms train engineers to solve isolated algorithm problems.</p> <p>But in real engineering, you rarely reverse linked lists.</p> <ul> <li>You debug production
<p>In the late 90s, my brother, my cousin, and I would crowd around a single PC and play Atomic Bomberman for hours. Arrow keys and WASD, elbows bumping, trash talk flying. It was
<p>Eight months ago I was frustrated. I do strength training, <br /> running, and BJJ — and I needed three different apps to <br /> track everything. Strava for runs, Strong for
<p>Mobile players today don’t want to learn — they want to play.</p> <p>Short sessions, instant clarity, and responsive systems have become more important than depth through
<p>I built an open-source browser precision game called <strong>Path Protocol</strong> — 100 levels, a Theme Workshop for authoring your own courses, MIT licensed. Along the way,
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