<h1> I Built 40+ Browser Games in Vanilla JavaScript — Here's What I Learned </h1> <p>Over the past few months, I built <strong>GamelyByte</strong> — a collection of 40+ original
<p>Following up on my last post about iCourt — this time I want to walk through Pyramid, the flagship game on the same platform, and the real-time synchronization problem that
<p><a href="https://7coderwords.kenamick.com/" rel="noopener noreferrer">7 CODER W🙂RDS</a> is a word puzzle game for people interested in computer science in general. You are
<p><em>A free game center at <a href="https://wqnlll.github.io" rel="noopener noreferrer">wqnlll.github.io</a> — no framework, no build step, no npm install. Just HTML files on
<p>Eight months ago I was frustrated. I do strength training, <br /> running, and BJJ — and I needed three different apps to <br /> track everything. Strava for runs, Strong for
<p>Most coding platforms train engineers to solve isolated algorithm problems.</p> <p>But in real engineering, you rarely reverse linked lists.</p> <ul> <li>You debug production
<p>Two new games live at <a href="https://play.pickuma.com" rel="noopener noreferrer">play.pickuma.com</a>: a single-button time-sense test called <strong><a
<p>Hi!</p> <p>I'm <a href="https://github.com/nyaomaru" rel="noopener noreferrer">@nyaomaru</a>, a frontend engineer who finally managed to make it to the first zombie in
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