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Building a Browser Game with React: What Doesn’t work well (Run Away From Work)

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30 Mar
I'm rebuilding a 90s LAN game in Rust to finally learn it

<p>In the late 90s, my brother, my cousin, and I would crowd around a single PC and play Atomic Bomberman for hours. Arrow keys and WASD, elbows bumping, trash talk flying. It was

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14 Sept
Two friends pressed "Play" at the same time and both got a bot: lessons from building a browser 1v1 game

<p>I build TagKing.io on my own: a two player game of tag that runs in a browser tab. One player is "it", touching the other passes it on, and whoever is "it" when thirty seconds

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12 May
I Shipped Two Web Games This Weekend — Here's the Stack

<p>Two new games live at <a href="https://play.pickuma.com" rel="noopener noreferrer">play.pickuma.com</a>: a single-button time-sense test called <strong><a

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4 May
7 Coder Words: Lessons from Building a PWA Word Puzzle for Coders and Nerds

<p><a href="https://7coderwords.kenamick.com/" rel="noopener noreferrer">7 CODER W🙂RDS</a> is a word puzzle game for people interested in computer science in general. You are

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14 Sept
Five Browser Games, Zero Dependencies: What Building a Game Center in Vanilla JS Actually Taught Me

<p><em>A free game center at <a href="https://wqnlll.github.io" rel="noopener noreferrer">wqnlll.github.io</a> — no framework, no build step, no npm install. Just HTML files on

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25 Jul
How I Built a Full RPG Game in TypeScript — Zero Images, Pure Canvas 2D

<h2> The Challenge </h2> <p>No sprites. No assets. No external images. Just a browser, TypeScript, and the Canvas 2D API. Could I build a playable RPG?</p> <p>The answer is yes —

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26 Mar
I built a PWA fitness tracker with AI that supports 86 sports — as a solo developer

<p>Eight months ago I was frustrated. I do strength training, <br /> running, and BJJ — and I needed three different apps to <br /> track everything. Strava for runs, Strong for

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2 Apr
building an atomic bomberman clone, part 4: react vs. the game loop

<p>The server was running. The Rust was making sense. But on the client side, I had a problem I hadn't anticipated: React and real-time rendering don't want the same things.</p>

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