<p>In the late 90s, my brother, my cousin, and I would crowd around a single PC and play Atomic Bomberman for hours. Arrow keys and WASD, elbows bumping, trash talk flying. It was
<p>I built a game called Pyramid, and for the first week after launch, I mostly watched it in silence — checking logs, seeing if anyone would actually play. Then one night, a
<p>I build TagKing.io on my own: a two player game of tag that runs in a browser tab. One player is "it", touching the other passes it on, and whoever is "it" when thirty seconds
<p>I built an open-source browser precision game called <strong>Path Protocol</strong> — 100 levels, a Theme Workshop for authoring your own courses, MIT licensed. Along the way,
<div class="highlight js-code-highlight"> <pre class="highlight markdown"><code><span class="p">[</span><span class="nv">BingWow</span><span class="p">](</span><span
<p>Two new games live at <a href="https://play.pickuma.com" rel="noopener noreferrer">play.pickuma.com</a>: a single-button time-sense test called <strong><a
<h1> I Built a Browser Game with Next.js 16, Cloudflare Workers, and a D1 Database </h1> <p>I've been messing around with Next.js 16 since the beta dropped, and I wanted to build
<p>Mobile players today don’t want to learn — they want to play.</p> <p>Short sessions, instant clarity, and responsive systems have become more important than depth through
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