<p>Following up on my last post about iCourt — this time I want to walk through Pyramid, the flagship game on the same platform, and the real-time synchronization problem that
<p>In the late 90s, my brother, my cousin, and I would crowd around a single PC and play Atomic Bomberman for hours. Arrow keys and WASD, elbows bumping, trash talk flying. It was
<p>Mobile players today don’t want to learn — they want to play.</p> <p>Short sessions, instant clarity, and responsive systems have become more important than depth through
<p>I shipped <a href="https://apps.apple.com/us/app/gapshot/id6760318238" rel="noopener noreferrer">Gapshot</a> a few weeks ago. It's a small iOS arcade game one tap, rotating
<p>Not long ago I wrote about how I built a browser-based board game called "Growing City" in three days using AI — and how the hardest part wasn't the code at all. Some time has
<p><em>A 20-year lesson in trust, reputation, and why the medium never mattered.</em></p> <p>Two of my most significant client engagements in the last 20 years came from a
<p>I built an open-source browser precision game called <strong>Path Protocol</strong> — 100 levels, a Theme Workshop for authoring your own courses, MIT licensed. Along the way,
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