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I Built a Mobile Game Without Retention Mechanics. Here's Why.

BACKGROUND
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27 Apr
Your MVP Isn't Minimum. I Timed Mine. Here's the Verdict.

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I built an AI planner that forces you to do only 4 things a day — here's why

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10 May
My standup answers used to be terrible. So I built a tool to fix that.

<p>Every Monday I'd sit down for our team sync and draw a blank.</p> <p>What did I actually work on last week? How many hours did I put in? Was I in flow or just firefighting?</p>

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28 Sept
Getting the downloads was the easy part. Retention is the real game.

<p>I'm Ayotemi, co-founder of The Rhyme Game, a freestyle rap training app. In my last post I broke down how we hit 400K downloads in four months by making the product generate

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14 Sept
Two friends pressed "Play" at the same time and both got a bot: lessons from building a browser 1v1 game

<p>I build TagKing.io on my own: a two player game of tag that runs in a browser tab. One player is "it", touching the other passes it on, and whoever is "it" when thirty seconds

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21 Aug
What 30 Minutes of Watching Strangers Play My Game Taught Me About Trust

<p>I built a game called Pyramid, and for the first week after launch, I mostly watched it in silence — checking logs, seeing if anyone would actually play. Then one night, a

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23 Mar
Why Habit Apps Feel Like Nagging Parents (And What I Built Instead)

<h1> Why Habit Apps Feel Like Nagging Parents (And What I Built Instead) </h1> <p>There's a common design pattern in habit apps that nobody talks about: <strong>the guilt

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