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Getting the downloads was the easy part. Retention is the real game.

BACKGROUND
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Other feeds and industry voices
23 Apr
I Built a Mobile Game Without Retention Mechanics. Here's Why.

<p>I shipped <a href="https://apps.apple.com/us/app/gapshot/id6760318238" rel="noopener noreferrer">Gapshot</a> a few weeks ago. It's a small iOS arcade game one tap, rotating

REPORT · HOW · Dev.toOPEN STORY
29 Mar
Designing a Physics-Based Game Around Limited Actions (libGDX + Box2D)

<p>Mobile players today don’t want to learn — they want to play.</p> <p>Short sessions, instant clarity, and responsive systems have become more important than depth through

REPORT · WHEN · Dev.toOPEN STORY
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