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Training a physics-based third-person character controller with residual RL + mo

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6 Oct
Training AI to race in PolyTrack (not vibecode)

<!-- SC_OFF --><div class="md"><p>I’ve been working on a reinforcement-learning project called <strong>PolyBot</strong>, where I train an AI to drive the racing game PolyTrack.

OPINION · WHERE · ArtificialInteligenceOPEN STORY
8 Apr
Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters

arXiv:2604.05394v1 Announce Type: new Abstract: Physics-based character animation has become a fundamental approach for synthesizing realistic, physically plausible motions. While

REPORT · WHAT · ArXiv CS.AIOPEN STORY
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