<p><em>A deep dive into State.js by building Gutter Rat: a working SPA game with combat, shops, inventory, and level-ups — all in HTML and CSS.</em></p> <p>Here's the CodePen. The
<p>I built an open-source browser precision game called <strong>Path Protocol</strong> — 100 levels, a Theme Workshop for authoring your own courses, MIT licensed. Along the way,
<p>I recently shipped <a href="https://webgamerush.com/game/singularity-rush" rel="noopener noreferrer">Singularity Rush</a>, a free real-time strategy game that runs in the
<p>Two new games live at <a href="https://play.pickuma.com" rel="noopener noreferrer">play.pickuma.com</a>: a single-button time-sense test called <strong><a
<p>I've been building <a href="https://farmjs.dev" rel="noopener noreferrer">Farm.js</a>, a full-stack framework with an experimental ahead-of-time compiler for React (<a
<p>My friend Marcos has been writing React for nearly three years. Production dashboards, complex state, the whole thing. One evening, over coffee, hooks came up.</p> <p>"Do you
<p>The server was running. The Rust was making sense. But on the client side, I had a problem I hadn't anticipated: React and real-time rendering don't want the same things.</p>
<h1> I Built 40+ Browser Games in Vanilla JavaScript — Here's What I Learned </h1> <p>Over the past few months, I built <strong>GamelyByte</strong> — a collection of 40+ original
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