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60 FPS with 600 Snakes: How I Got the Browser Client to Survive a Room Full of S

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1 SIGNALFIRST DETECTED 11 May 2026
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28 Sept
What I learned building a 3D browser RTS with three.js and no build step

<p>I recently shipped <a href="https://webgamerush.com/game/singularity-rush" rel="noopener noreferrer">Singularity Rush</a>, a free real-time strategy game that runs in the

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11 May
600 Snakes on the Edge: How I Built a Slither.io Server with Trail Algorithms, Spatial Hashing & Bot AI

<blockquote> <p>I spent one week building a multiplayer Slither.io clone. The server runs on PartyKit + TypeScript, the client on Phaser 3 + React. Honestly the code is far from

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16 May
How I built an interactive JSON visualizer in the browser (no react-flow)

<p>Every time I debugged a deeply nested API response, I scrolled. I counted brackets. I lost my place. After the third or fourth time of doing this for the same Stripe webhook, I

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14 Sept
Five Browser Games, Zero Dependencies: What Building a Game Center in Vanilla JS Actually Taught Me

<p><em>A free game center at <a href="https://wqnlll.github.io" rel="noopener noreferrer">wqnlll.github.io</a> — no framework, no build step, no npm install. Just HTML files on

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11 Jun
I Built 40+ Free Browser Games in Vanilla JS — Here's What I Learned

<h1> I Built 40+ Browser Games in Vanilla JavaScript — Here's What I Learned </h1> <p>Over the past few months, I built <strong>GamelyByte</strong> — a collection of 40+ original

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5 May
FID Is Dead. What INP Means for Your React App.

<p>In March 2024, Google replaced First Input Delay with Interaction to Next Paint as an official Core Web Vital. FID is gone. INP is what matters now — and most React apps that

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