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I finished 6 JavaScript games… and decided to sell them (with full source code)

BACKGROUND
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14 Sept
Two friends pressed "Play" at the same time and both got a bot: lessons from building a browser 1v1 game

<p>I build TagKing.io on my own: a two player game of tag that runs in a browser tab. One player is "it", touching the other passes it on, and whoever is "it" when thirty seconds

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14 Sept
Five Browser Games, Zero Dependencies: What Building a Game Center in Vanilla JS Actually Taught Me

<p><em>A free game center at <a href="https://wqnlll.github.io" rel="noopener noreferrer">wqnlll.github.io</a> — no framework, no build step, no npm install. Just HTML files on

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12 May
I Shipped Two Web Games This Weekend — Here's the Stack

<p>Two new games live at <a href="https://play.pickuma.com" rel="noopener noreferrer">play.pickuma.com</a>: a single-button time-sense test called <strong><a

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26 May
Bad Apples — Instant Browser Games for When You Just Want to Have Fun

<p>There’s something special about small games.</p> <p>Not the massive AAA titles that require 80GB downloads, endless updates, accounts, launchers, and battle passes. I’m talking

REPORT · WHEN · Dev.toOPEN STORY
27 Sept
Building a 3D Exploration Game with Three.js

<p><a class="article-body-image-wrapper"

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10 May
I Built an Offline Personal Finance Tracker Using Only HTML, CSS & JavaScript

<p>Like many developers, I spent a long time building projects just to practice coding.</p> <p>Try for Free: <a href="https://logicstack.org/Products" rel="noopener

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19 Oct
Why Cave Story Bet on No Engine and Hand-Rolled Code: The Five-Year Solo Stack Behind Indie's Most Ported Metroidvania

<p>Cave Story should not have survived. A solo developer with no engine, no map editor, and no budget spent five years building a 15-level Metroidvania in his free time — and

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