<p>I build TagKing.io on my own: a two player game of tag that runs in a browser tab. One player is "it", touching the other passes it on, and whoever is "it" when thirty seconds
<p><em>A free game center at <a href="https://wqnlll.github.io" rel="noopener noreferrer">wqnlll.github.io</a> — no framework, no build step, no npm install. Just HTML files on
<p>Two new games live at <a href="https://play.pickuma.com" rel="noopener noreferrer">play.pickuma.com</a>: a single-button time-sense test called <strong><a
<p>There’s something special about small games.</p> <p>Not the massive AAA titles that require 80GB downloads, endless updates, accounts, launchers, and battle passes. I’m talking
<p><a class="article-body-image-wrapper"
<p>Like many developers, I spent a long time building projects just to practice coding.</p> <p>Try for Free: <a href="https://logicstack.org/Products" rel="noopener
<p>Cave Story should not have survived. A solo developer with no engine, no map editor, and no budget spent five years building a 15-level Metroidvania in his free time — and
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