<p>After burning through tens of billions of tokens, I built an Android-like OS that runs entirely in the browser</p> <p>The title is a bit clickbaity, but it is not that far from
<p>I built an open-source browser precision game called <strong>Path Protocol</strong> — 100 levels, a Theme Workshop for authoring your own courses, MIT licensed. Along the way,
<h1> I Built 40+ Browser Games in Vanilla JavaScript — Here's What I Learned </h1> <p>Over the past few months, I built <strong>GamelyByte</strong> — a collection of 40+ original
<p><em>How a Wolfenstein 3D HTML5 port worked in April-May 2012</em></p> <p>In April-May 2012, I ported Wolfenstein 3D to HTML5. The port is still available at <a
<p>A few weeks ago I had a working analysis engine written in Go, compiled to WASM. It worked. It was 60+ files, thousands of lines, battle-tested. And I decided to throw it all
<p>Hey everyone! I've always been a fan of retro gaming, and I recently decided to take on the challenge of porting the original 1993 DOOM to the browser. </p> <p>The result is
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